SNES9X Custom "HQ"
now with HQ2X and Scale2x filters
UPDATE (1/17/05): Updated to most recent 1.43 release sources. Changed a blending parameter of HQ2x.
8/10/04: Replaced diffYUV with a macro from bannister.org. Seems faster to me. I also fixed the missing resource (rsrc) problems. So, basically, there were very few changes. As a result of the macro the code is much bigger.
7/24/04: Moderate source cleanups. Updated SNES9X sources to most recent zones port (1.43v60). Faster, smaller build.
SNES9X Custom now has support for HQ2X (http://hiend3d.com/hq2x.html) and Scale2x (http://scale2x.sourceforge.net) blitters. HQ2X is very high quality and generally faster than SNES9X's current implementation of Super 2xSaI. Scale2x is very fast, even on low performance computers, and looks pretty decent for the miniscule speed hit. Both of these implementations have been ripped out of Scummvm 0.6.0.
Screenshots:
Screens
Download here (version 1.43+"HQ"):
SNES9X.dmg.gz